Now let’s try pulling. Last time, one of the issues with pull-based reactivity was that we didn’t know which nodes needed to be updated. But now we do know that — any dirty output node needs to be updated. We even made a list of these nodes while we were marking the nodes as dirty!
Go on, think about it. Even with full control of the process, what,详情可参考新收录的资料
,更多细节参见新收录的资料
However, those of you observant will note that occluded faces are rendered. That's highly inefficient. Can APL help find a solution to prevent this?
But I also feel, after playing some larps and after seeing how players react, that less is sometimes more. So the correct direction is not to just have an overflow of stuff to make sure that some of it works, but to do less and do it better so that it most likely works even without all the backups. And I think that in Odysseus we had different kinds of larps intertwined with each other because there was that emotional… We had pre-written characters with multiple connections, like family, siblings, parents, friends, colleagues, lovers, ex-lovers. Every character had probably around ten pre-written connections, and there was a lot of this personal play.。新收录的资料是该领域的重要参考