Фото: Amr Alfiky / Reuters
both of these approaches use NFAs under the hood, which means O(m * n) matching. our approach is fundamentally different: we encode lookaround information directly in the automaton via derivatives, which gives us O(n) matching with a small constant. the trade-off is that we restrict lookarounds to a normalized form (?<=R1)R2(?=R3) where R1/R2/R3 themselves don’t contain lookarounds. the oracle-based approaches support more general nesting, but pay for it in the matching loop. one open question i have is how they handle memory for the oracle table - if you read a gigabyte of text, do you keep a gigabyte-sized table in memory for each lookaround in the pattern?
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这份过于私人的自传式表达遭遇苏联业内一片质疑和不满,成为他创作生涯中一次激烈的争议。老搭档尤索夫拒绝执镜,认为这部作品过于自我;与他一同撰写《安德烈・卢布廖夫》剧本的旧友冈察洛夫斯基在看过影片后直言:“塔可夫斯基关心的并不是永恒的真理,而完全是他自己。”塔可夫斯基从未妥协,正如他在日记中所写的,电影于他从来不是一份谋生的职业,而是“与上帝的对话”,是内心的祈祷。这份对创作的执念同样体现在《潜行者》的拍摄中,也让他付出了沉重的代价。
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sRGB↔XYZ conversionBy Michał ‘mina86’ NazarewiczUpdated on 21st of March 2021Share on BlueskyIn an earlier post, I’ve shown how to calculate an RGB↔XYZ conversion matrix. It’s only natural to follow up with a code for converting between sRGB and XYZ colour spaces. While the matrix is a significant portion of the algorithm, there is one more step necessary: gamma correction.What is gamma correction?Human perception of light’s brightness approximates a power function of its intensity. This can be expressed as \(P = S^\alpha\) where \(P\) is the perceived brightness and \(S\) is linear intensity. \(\alpha\) has been experimentally measured to be less than one which means that people are more sensitive to changes to dark colours rather than to bright ones.Based on that observation, colour space’s encoding can be made more efficient by using higher precision when encoding dark colours and lower when encoding bright ones. This is akin to precision of floating-point numbers scaling with value’s magnitude. In RGB systems, the role of precision scaling is done by gamma correction. When colour is captured (for example from a digital camera) it goes through gamma compression which spaces dark colours apart and packs lighter colours more densely. When displaying an image, the opposite happens and encoded value goes through gamma expansion.1.00.90.80.70.60.50.40.30.20.10.0EncodedIntensityMany RGB systems use a simple \(S = E^\gamma\) expansion formula, where \(E\) is the encoded (or non-linear) value. With decoding \(\gamma\) approximating \(1/\alpha\), equal steps in encoding space correspond roughly to equal steps in perceived brightness. Image on the right demonstrates this by comparing two colour gradients. The first one has been generated by increasing encoded value in equal steps and the second one has been created by doing the same to light intensity. The former includes many dark colours while the latter contains a sudden jump in brightness from black to the next colour.sRGB uses slightly more complicated formula stitching together two functions: $$ \begin{align} E &= \begin{cases} 12.92 × S & \text{if } S ≤ S_0 \\ 1.055 × S^{1/2.4} - 0.055 & \text{otherwise} \end{cases} \\[.5em] S &= \begin{cases} {E \over 12.92} & \text{if } E ≤ E_0 \\ \left({E + 0.055 \over 1.055}\right)^{2.4} & \text{otherwise} \end{cases} \\[.5em] S_0 &= 0.00313066844250060782371 \\ E_0 &= 12.92 × S_0 \\ &= 0.04044823627710785308233 \end{align} $$The formulæ assume values are normalised to [0, 1] range. This is not always how they are expressed so a scaling step might be necessary.sRGB encodingMost common sRGB encoding uses eight bits per channel which introduces a scaling step: \(E_8 = ⌊E × 255⌉\). In an actual implementation, to increase efficiency and accuracy of gamma operations, it’s best to fuse the multiplication into aforementioned formulæ. With that arguably obvious optimisation, the equations become: $$ \begin{align} E_8 &= \begin{cases} ⌊3294.6 × S⌉ & \text{if } S ≤ S_0 \\ ⌊269.025 × S^{1/2.4} - 14.025⌉ & \text{otherwise} \end{cases} \\[.5em] S &= \begin{cases} {E_8 \over 3294.6} & \text{if } E_8 ≤ 10 \\ \left({E_8 + 14.025 \over 269.025}\right)^{2.4} & \text{otherwise} \end{cases} \\[.5em] S_0 &= 0.00313066844250060782371 \\ \end{align} $$This isn’t the only way to represent colours of course. For example, 10-bit colour depth changes the scaling factor to 1024; 16-bit high colour uses five bits for red and blue channels while five or six for green producing different scaling factors for different primaries; and HDTV caps the range to [16, 235]. Needless to say, correct formulæ need to be chosen based on the standard in question.The implementationAnd that’s it. Encoding, gamma correction and the conversion matrix are all the necessary pieces to get the conversion implemented. Like before, Rust programmers can take advantage of the srgb crate which implemented full conversion. However, to keep things interesting, in addition, here’s the conversion code written in TypeScript:type Tripple = [number, number, number];,更多细节参见爱思助手下载最新版本
Известно, что он был судим шесть раз, в том числе за кражи, причинение вреда здоровью легкой и средней тяжести, угон машины и нарушение правил ПДД. Последний раз он освободился в 2008 году. По данным Telegram-канала Shot, мужчина также сидел за расправу, употреблял наркотики, за что у него отобрали водительские права.