Dorsey said the layoffs come in anticipation of an ensuing trend, allowing the company to act proactively: “I’d rather get there honestly and on our own terms than be forced into it reactively.”
抒情的森林:记忆有偏差,但是意识不会差、印象不会差。我最开始做童书的对照,完全是因为(童书的内容跟我)看过的书撞在了一起,抄袭比较低级,抄的不仅是故事逻辑、设定,还有大段的文字。很容易感受到。
。新收录的资料是该领域的重要参考
Долю продаваемых в России поддельных кроссовок оценили08:43
在作出決策後,據報以色列戰機於當地時間約上午9:40使用了30枚炸彈攻擊該處建築群。
What happens when you ask a 2026 coding agent like Claude Code to build a chess engine from scratch (with no plan, no architecture document, no step-by-step guidance) in a language that was never designed for this purpose? Building a chess engine is a non-trivial software engineering challenge: it involves board representation, move generation with dozens of special rules (castling, en passant, promotion), recursive tree search with pruning, evaluation heuristics, as well as a way to assess engine correctness and performance, including Elo rating. Doing it from scratch, with minimal human guidance, is a serious test of what coding agents can do today. Doing it in LaTeX’s macro language, which has no arrays, no functions with return values, no convenient local variables or stack frames, and no built-in support for complex data structures or algorithms? More than that, as far as I can tell, it has never been done before (I could not find any existing TeX chess engine on CTAN, GitHub, or TeX.SE). Yet, the coding agent built a functional chess engine in pure TeX that runs on pdflatex and reaches around 1280 Elo (the level of a casual tournament player). This post dives deep into how this engine, called TeXCCChess, works, the TeX-specific challenges encountered during development. You can play against it in Overleaf (see demo https://youtu.be/ngHMozcyfeY) or your local TeX installation https://youtu.be/Tg4r_bu0ANY, while the source code is available on GitHub https://github.com/acherm/agentic-chessengine-latex-TeXCCChess/