Using ImGui makes writing editor tools extremely simple. I like having my tools pull data directly from my game, and using ImGui along with C# reflection makes that very convenient. I can loop over all the Actor classes in C# and have them accessible in my editor with a few lines of code! For more complicated tools it's sometimes overkill to write my own implementation, which is where I fall back to using existing tools built for specific jobs (like Trenchbroom, for designing 3D environments).
5.2 输出标准(统一结果结构)
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There is an in-progress proof-of-concept implementation in mypy.
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一息もつけない…子どもの付き添い入院 国の支援も進まず なぜ